However, many roguelikes tend to commit to the ‘blank slate’ philosophy of repeated runs, which can increase the sense of frustration that comes with failure. This is a large part of what makes these types of games popular, as the frustration of failure makes the eventual triumphs feel all the more earned. Roguelike is a genre based on permadeath and the risk of losing all your hard-earned upgrades upon failure. Plenty of other roguelikes have these aspects and more, so what makes Hades such a standout? The answer lies in the ingenious systems that regulate and drive the player’s experience throughout their many attempts to escape the underworld. It has smooth, satisfying gameplay, a compelling narrative excuse to run through dozens of combat arenas, and a stylish visual aesthetic. And it’s not at first easily apparent why this is the case. Hades may share the moniker of roguelike, but it’s difficult to overstate how far and above the title shines even compared to its most decorated contemporaries. It’s even rarer for one to completely sweep multiple Game Of The Year awards. It’s rare for a roguelike to really break the mold and enter the mainstream gaming discussion. However, with an emphasis on permadeath and a reset of one’s progress after every run, they do tend to be a slightly more niche genre. It’s not uncommon for roguelike games to achieve critical and commercial success.
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